Caregiver Dementia Endings Tier List
Rank the seven finales by story punch, challenge, and completionist value.
Spoiler warning: this Endings Tier List Hub ranks Caregiver: Dementia finales. If you have not finished at least one run, read Getting Started and the Walkthrough first, then return. For mechanical how-tos behind each branch, use All Endings.
Caregiver: Dementia (Roblox) by Ciptaria Studio casts you as a live-in caregiver for Mbah Lastri across five days and three daily shifts. Progress saves every night. Solo or co-op (up to six) can produce different ending fates per player. There are seven endings, including The Heir (Pewaris). Rankings below prioritize three axes players actually argue about: narrative payoff, difficulty/setup precision, and collectibility for completionists who also chase the seven relics.
Ranking criteria
- Narrative payoff — emotional clarity, folklore resonance, and how earned the final image feels after obedience, escape, inheritance, or sacrifice choices.
- Difficulty — how strict night locks, chore fidelity, exploration, and late decisions must be.
- Collectibility — whether the ending is a natural first clear, a deliberate second run, or a meticulous inheritance path that pairs with relics and household secrets.
Tiers are opinionated discussion tools, not official studio grades. Patch changes can move edges; re-check the Updates Hub after major releases.
S tier — finales worth building a run around
The Heir (Pewaris)
Axes: payoff S · difficulty A–S · collectibility S
The inheritance-themed route is the conversation piece for a reason. It asks whether caregiving was ever only about medicine money, or whether the house was sorting for a successor. Expect heavier investment in household understanding, relic awareness from Relics & Secrets, and resisting panic shortcuts on late nights. In co-op, do not assume everyone can share this fate—personal decision tracks still apply.
Best “clean conscience” escape-leaning finale
Axes: payoff S · difficulty A · collectibility A
When the mountain job reveals itself as a trap, endings that privilege leaving with your purpose intact (mother’s medicine, your own life) feel like exhaling after five days of locked doors. They usually demand competent Night Survival without requiring every optional secret. Strong first “I understood the assignment” credit roll for many players.
A tier — excellent, slightly narrower
Strict obedience finales
Axes: payoff A · difficulty B–A · collectibility A
Playing the perfect caregiver—wake, comb, breakfast, lock, repeat—can yield endings that feel like the house accepted your labor. Narratively sharp if you enjoy routine horror; slightly less discussion-breaking than The Heir for players chasing lore thesis statements. Ideal teaching runs for new co-op groups learning chore split via Controls.
Sacrifice-leaning finales
Axes: payoff A–S · difficulty A · collectibility B
Giving something up (safety, exit window, personal future) creates bruising stories that match Indonesian folklore weight. Payoff is high if you bought the character work around Mbah—read Mbah Lastri—but the setup can be easy to miss if you sprint only for escape.
B tier — worth collecting, uneven replay urge
Failure / collapse nights that still resolve as endings
Axes: payoff B · difficulty C (to stumble into) / A (to reproduce on purpose) · collectibility B
Some finales are what happen when door discipline breaks or trust snaps. They matter for completion and for understanding the threat model, yet many players only want them once. Use the Walkthrough’s night notes so a fail is informative rather than pure softlock confusion.
Partial-knowledge finales
Axes: payoff B · difficulty B · collectibility A
Ending the job “early” in understanding—enough to leave or comply, not enough to claim inheritance—fills the middle of the ending roster. Good bridge runs between a blind first clear and a dedicated Heir attempt.
C tier — contextual, still part of the seven
Edge-case or joke-adjacent outcomes (if your lobby treats them lightly)
Axes: payoff C–B · difficulty varies · collectibility C
Not every finale will feel equally authored for every player. If a resolution plays more like a slapstick wipe or an aborted contract, log it for the badge shelf, then redirect energy toward S/A routes. Co-op can make these funnier or more frustrating depending on voice chat tone.
Practical tier list for completionists
- Clear one obedience-leaning or escape-leaning ending to learn systems.
- Finish relic literacy with Relics & Secrets.
- Attempt The Heir (Pewaris) with a patient lobby or solo focus.
- Mop sacrifice and failure-state endings intentionally.
- Re-rank personally—your S tier may prize tragedy over triumph.
Co-op ranking note
Because each player can receive a different ending fate, a single session might produce one S-tier story and one C-tier wipe. That is a feature for discussion, not a bug in the tier list. Coordinate if your group wants synchronized Heir attempts; otherwise enjoy the divergent credits and compare notes on the Characters Hub.
Related pages
- Deep spoilers & decision themes: All Endings
- Day/shift structure: Walkthrough
- Door discipline: Night Survival
- Honest tools/codes status: Scripts, Codes
Use this hub to plan replay order, not to replace the emotional work of listening to Indonesian voice lines with headphones on. The best tier list is the one you rewrite after the house goes quiet.
Frequently Asked Questions
Quick answers about endings, relics, and surviving Mount Gelud.
Does this tier list spoil endings?
Yes. It names The Heir (Pewaris) and discusses decision themes. Use All Endings for fuller spoilers and leave this page until you want ranking talk.
What is the best ending?
Community consensus often elevates The Heir and strong escape-leaning finales for payoff, but “best” depends on whether you value inheritance lore, survival, or tragic sacrifice.
How many endings are ranked here?
All seven are acknowledged. Some are grouped by theme (obedience, escape, inheritance, sacrifice, failure states) so the list stays readable without fake official subtitle inventions.
Do relics change tiers?
Relic knowledge mainly boosts inheritance-leaning routes like The Heir and deep lore satisfaction. You can still clear several endings without every relic.
Can co-op players get different tier results in one match?
Yes. Up to six players can receive separate ending fates, so one lobby can mix S-tier and lower-tier outcomes.