Guides

Caregiver Dementia All 7 Endings Explained

Spoiler-aware map of finales, decision themes, and co-op fate splits.

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All Endings Guide

Heavy spoilers below. If you have not finished a first run, play through the Walkthrough and only return when credits—or curiosity—win. For opinionated rankings after this page, use the Endings Tier List Hub.

Caregiver: Dementia (Roblox, Ciptaria Studio) resolves your five-day Mount Gelud contract into seven endings. One is widely discussed as The Heir (Pewaris). Others cluster around obedience, escape, inheritance, and sacrifice, with additional failure-state finales when nights or trust collapse. Progress saves every night; solo or co-op (up to six) can award different ending fates per player.

We describe decision themes and setup ideas without inventing unverified official subtitle strings for every badge. Patch notes on Updates may refine triggers.

Spoiler etiquette for co-op

Say in lobby chat whether coaching is allowed. Because fates diverge, one player can unlock The Heir while another escapes—or worse. Do not force synchronized spoilers. Character empathy for Mbah Lastri changes which finales feel “good.”

Theme map (all seven)

Think of the roster as a compass rather than a numbered checklist you must hit in order:

  1. Strict obedience finales — the house and Mbah accept you as a compliant caregiver.
  2. Escape / self-preservation finales — you prioritize leaving with your original purpose (medicine money / survival) intact.
  3. Inheritance finales (including The Heir / Pewaris) — you step into succession logic the household has been testing.
  4. Sacrifice finales — you give up safety, exit, or self to halt something larger. 5–7. Fracture finales — failed nights, broken trust, partial knowledge, or collapsed contracts that still count as endings for completionists.

Exact mapping of “ending 5 vs 6” can shift with how the community nicknames badges; use themes plus your in-game title card as ground truth.

Obedience endings

Fantasy: You did the job. Wake, comb, breakfast, lock, repeat. You did not plunder the house for a thriller plot.

How players usually drift here

  • Near-perfect chore fidelity across five days.
  • Minimal late-game betrayal of Mbah’s care needs.
  • Night discipline from Night Survival without treating doors as optional.

Narrative read: Domestic horror as employment. Sometimes chilling because “success” means the mountain keeps a caregiver.

Co-op tip: Obedience runs are excellent teaching lobbies—roles stay clear via Controls.

Escape endings

Fantasy: The wage was bait. You still need your mother’s medicine, but you refuse to become furniture in a colonial curse story.

How players usually drift here

  • Maintain enough care not to soft-fail early, then prioritize exit windows on Day 4–5.
  • Resist inheritance breadcrumbs even if relics tempt you.
  • Keep nights clean enough that a wipe does not steal your leaving shot.

Narrative read: Economic desperation with a boundary. Many first-time players call these the “good” endings emotionally—even when the folklore implications stay gray. The mid-article video leans into “good ending” discussion energy; pause if you want zero visual spoilers.

Inheritance & The Heir (Pewaris)

Fantasy: Someone must continue. The house has been auditioning you.

The Heir / Pewaris is the named centerpiece of this theme. Expect:

  • Deeper household literacy (documents, relics, spatial secrets).
  • Willingness to stay entangled past a simple flee.
  • Choices that look like loyalty from one angle and capture from another.

Preparation path

  1. Learn care rhythm honestly (Getting Started).
  2. Collect and interpret the seven hidden relics with Relics & Secrets.
  3. Survive nights without panic opens.
  4. On late days, choose succession-facing options when the game offers them—details are intentionally earned in-world.

Narrative read: Folklore meets property and bloodless lineage. Highest discussion density on the tier list for a reason.

Sacrifice endings

Fantasy: Something must be paid. Better you than someone who never signed the contract—or better a hard loss than endless knocking.

How players usually drift here

  • High empathy flags with Mbah.
  • Refusing both pure escape and pure succession when a third cost appears.
  • Accepting a worse personal outcome to interrupt a pattern.

Narrative read: Indonesian horror tradition often prices mercy. These finales hurt; that is the point.

Fracture & failure-state endings

Not every credit roll is triumphant authorship. Some endings document what happens when:

  • Night lockdown fails repeatedly.
  • You abandon care early.
  • You learn just enough truth to break, not enough to choose cleanly.

Completion advice: After a natural wipe ending, replay intentionally with Night Survival open so the fail becomes reproducible rather than RNG myth. These fill the seven-ending shelf even if you never favorite them.

Decision checklist (spoiler-tolerant)

Ask before Day 5 afternoon:

  • Did I treat Mbah as a person or a prop?
  • Did I lock every night like my save depended on it (it did)?
  • Did I chase relics / lineage cues or ignore them?
  • Am I trying to leave, stay, succeed her, or pay a cost?

Your answers should match the theme you want. If not, burn another five days—the loop is the point.

Co-op fate splits

Design allows divergent finales in one lobby. That means:

  • Stop stealing interactables required for someone else’s Heir attempt without consent.
  • Celebrate mixed results; they create better post-game talk than forced sync.
  • Remember scripts that skip to ending triggers spoil everyone’s agency—read Scripts.
  1. This page (themes).
  2. Endings Tier List Hub (rankings).
  3. Mbah Lastri (emotional context).
  4. Updates (trigger patches).

There is no single correct caregiver. There are seven ways the mountain writes you down.

FAQ

Frequently Asked Questions

Quick answers about endings, relics, and surviving Mount Gelud.

How many endings does Caregiver Dementia have?

Seven endings total, including the inheritance-focused ending known as The Heir (Pewaris). Co-op players can receive different fates in the same session.

What is The Heir ending?

The Heir (Pewaris) is the succession-leaning finale. It generally rewards deep household understanding, relic literacy, and late choices that accept inheritance logic instead of a clean escape.

What decisions matter most?

Care fidelity, night door discipline, how hard you investigate relics and lineage cues, and whether you ultimately obey, escape, inherit, or sacrifice.

Should I watch ending videos before playing?

Only if you accept spoilers. This page and the embedded video are for players ready to see resolutions; use the Walkthrough if you still want a blind structure guide.

Do failed nights count as endings?

Some finales are fracture or failure-state outcomes. They still matter for completion, then replay with stronger Night Survival habits for intentional themes.